Bulletstorm (PC/RUS+ENG/2011/Repack R.G.Catalyst)
English | Platform: PC | Release: February 23, 2011 | Publisher: Electronic Arts | Developer: People Can Fly | 2.79 GB
Genre: Action
Bulletstorm takes place in the 26th century, where the universe is run by the Confederation of Planets. Star General Saranno sends his secret black ops team to do his dirty work, the Dead Echo team, led by Grayson Hunt (Steven Blum). Following Sarrano's orders and assassinating those whom they believe are criminals, Dead Echo kill a man known as Bryce Novak, but soon discover he was a civilian reporter, documenting civilian deaths caused by Dead Echo. Grayson and his team realize they have been duped by Sarrano and desert, becoming space pirates on the run from Sarrano's forces.
Ten years later, Grayson drunkenly attacks Sarrano's battlecruiser, the Ulysses, while near the planet of Stygia. Grayson rams the Ulysses, hoping to gain revenge on Sarrano. The ships collide, forcing both to crash land on the surface of Stygia. One of Grayson's men, Ishi Sato (Andrew Kishino), is critically wounded in the crash and Grayson is forced to find an energy cell to drive the ship's medical equipment. On the planet, a former popular tropical-like resort destination, the population has mutated into feral tribes and carnivorous plants. Grayson fights through to one of the Ulysses escape pods, and retrieves the escape pod's energy cell, as well as an "instinct leash." The leash, when worn, begins to provide him strange tactile information, such as points for each enemy he kills.
Grayson returns with the cell, and while Ishi is under operation, the mutants attack their ship, leaving Ishi a disfigured cyborg. Grayson and Ishi, the only survivors, decide to work together to get off the planet, despite Ishi's disapproval of Grayson's thirst for revenge. The instinct leash leads Grayson to another escape pod, where they find Trishka (Jennifer Hale), a Final Echo soldier who agrees to work with Grayson and Ishi, but only after they rescue Sarrano. As they battle through the ravaged city, Trishka explains that Stygia has been used by Final Echo as a sort of training grounds, with the instinct leashes the soldiers wear as a means of ranking those within the test; those that scored kills would be the only ones that could get ammunition and other supplies to survive. When Grayson learns that Trishka was Novak's daughter, he tells her that Sarrano was responsible for her father's death, but claims he does not know who actually killed him.
Gameplay
As a first-person shooter, Bulletstorm focuses on combat, both with firearms and melee attacks. There are a variety of fictional firearms available, although the game also places heavy emphasis on kicking enemies and using the energy leash.
The weapons range from a pistol to a cannon that shoots a bolas weighted by grenades. The player can aim down the weapon's iron sights or optical sights for increased accuracy. Each weapon has an "alternate fire" mode which uses charges; for example, the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path. Much of the story and gameplay revolves around the "energy leash", a rope of energy projected from a device on Grayson's left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. If an enemy is launched into the air from the whip or by being kicked, the enemy goes into slow motion to allow the player more opportunity to perform skillshots.
One of the game's unique features is the "skillshot" gameplay system, which rewards the player for killing opponents in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more complicated or unusual the skillshot, the more points players acquire. The points are used to purchase weapons and upgrades. The weapons are unlocked at set points throughout the game, and after a weapon has been "re-armed" by purchasing it, a "charge shot" for the gun is unlocked at another set point.
Points are used as currency at "dropkits" scattered across the planet, which the player can use to replenish munitions. The dropkits include a gun shop, a skillshot checklist, and gameplay statistics. The player cannot upgrade their weapons, but can equip different guns, purchase ammunition, upgrade the amount of ammunition they can carry, and even purchase special-ammunition "charges". The player can equip up to three weapons, the assault rifle being the default weapon; it is always equipped, and is considered the main prop weapon in cutscenes.
Bulletstorm uses a recharging health system, in which damage to the player is reflected by the screen turning red, and the player quickly returns to full health when not taking damage
Minimum System requirement:
*Operating System Windows XP (SP3), Windows Vista (SP2), or Windows 7
*Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
*Memory (RAM) 1.5 GB
*HDD Space 9 GB available
*Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
*Soundcard DirectX 9.0c compatible, 16-bit
*Disc Drive 16X CD/DVD Drive
*Network Internet (TCP/IP) connection
Recommended System requirement:
*Operating System Windows Vista (SP2), or Windows 7
*Processor QuadCore 2.0 GHz
*Memory (RAM) 2 GB
*HDD Space 9 GB available
*Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
*Soundcard DirectX 9.0c compatible, 16-bit
*Disc Drive 16X CD/DVD Drive
*Network Broadband Internet (TCP/IP) connection
Grayson returns with the cell, and while Ishi is under operation, the mutants attack their ship, leaving Ishi a disfigured cyborg. Grayson and Ishi, the only survivors, decide to work together to get off the planet, despite Ishi's disapproval of Grayson's thirst for revenge. The instinct leash leads Grayson to another escape pod, where they find Trishka (Jennifer Hale), a Final Echo soldier who agrees to work with Grayson and Ishi, but only after they rescue Sarrano. As they battle through the ravaged city, Trishka explains that Stygia has been used by Final Echo as a sort of training grounds, with the instinct leashes the soldiers wear as a means of ranking those within the test; those that scored kills would be the only ones that could get ammunition and other supplies to survive. When Grayson learns that Trishka was Novak's daughter, he tells her that Sarrano was responsible for her father's death, but claims he does not know who actually killed him.
Gameplay
As a first-person shooter, Bulletstorm focuses on combat, both with firearms and melee attacks. There are a variety of fictional firearms available, although the game also places heavy emphasis on kicking enemies and using the energy leash.
The weapons range from a pistol to a cannon that shoots a bolas weighted by grenades. The player can aim down the weapon's iron sights or optical sights for increased accuracy. Each weapon has an "alternate fire" mode which uses charges; for example, the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path. Much of the story and gameplay revolves around the "energy leash", a rope of energy projected from a device on Grayson's left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. If an enemy is launched into the air from the whip or by being kicked, the enemy goes into slow motion to allow the player more opportunity to perform skillshots.
One of the game's unique features is the "skillshot" gameplay system, which rewards the player for killing opponents in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more complicated or unusual the skillshot, the more points players acquire. The points are used to purchase weapons and upgrades. The weapons are unlocked at set points throughout the game, and after a weapon has been "re-armed" by purchasing it, a "charge shot" for the gun is unlocked at another set point.
Points are used as currency at "dropkits" scattered across the planet, which the player can use to replenish munitions. The dropkits include a gun shop, a skillshot checklist, and gameplay statistics. The player cannot upgrade their weapons, but can equip different guns, purchase ammunition, upgrade the amount of ammunition they can carry, and even purchase special-ammunition "charges". The player can equip up to three weapons, the assault rifle being the default weapon; it is always equipped, and is considered the main prop weapon in cutscenes.
Bulletstorm uses a recharging health system, in which damage to the player is reflected by the screen turning red, and the player quickly returns to full health when not taking damage
Minimum System requirement:
*Operating System Windows XP (SP3), Windows Vista (SP2), or Windows 7
*Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
*Memory (RAM) 1.5 GB
*HDD Space 9 GB available
*Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
*Soundcard DirectX 9.0c compatible, 16-bit
*Disc Drive 16X CD/DVD Drive
*Network Internet (TCP/IP) connection
Recommended System requirement:
*Operating System Windows Vista (SP2), or Windows 7
*Processor QuadCore 2.0 GHz
*Memory (RAM) 2 GB
*HDD Space 9 GB available
*Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
*Soundcard DirectX 9.0c compatible, 16-bit
*Disc Drive 16X CD/DVD Drive
*Network Broadband Internet (TCP/IP) connection
Screenshots
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